AI Insights · Timothy · July 2024
Top 5 Play Pass Games on Android in the Middle East: Q2 2024 Performance
Discover the performance trends of the top 5 Play Pass games on Android in the Middle East during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 Play Pass games on Android in the Middle East have shown varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Hungry Shark Evolution from Ubisoft Entertainment saw a significant fluctuation in weekly downloads, starting strong with 21.9K downloads in the second week of April and peaking at 34.5K in the first week of June. Weekly revenue experienced a rise and fall, peaking at around $731 in mid-April before dipping and stabilizing around the $400 mark towards the end of June. Weekly active users followed a similar trend, increasing from 81.4K at the beginning of April to a peak of 138.9K in early June, before dropping to 86.4K by the end of the quarter.
The classic game Rummikub by Kinkajoo exhibited steady weekly downloads, maintaining around 1K to 1.7K throughout the quarter. The game’s weekly revenue was relatively stable, with slight dips and peaks, averaging around $170. Weekly active users hovered around the 18K mark, showing minor variations but remaining consistent overall.
Kingdom Rush Tower Defense TD from Ironhide Games saw modest weekly downloads, ranging from 198 to 253. The game's weekly revenue showed a notable increase in early June, peaking at $338. Weekly active users remained steady, fluctuating slightly around the 1K mark throughout the quarter.
Beach Buggy Racing by Vector Unit demonstrated a strong performance with a consistent increase in weekly downloads, starting at 9.2K in early April and reaching 16.1K by the end of June. The game’s weekly revenue saw significant spikes, particularly in early May, with revenue reaching up to $224. Weekly active users also showed a positive trend, increasing from 21.4K at the beginning of April to 32.5K by the end of June.
LEGO® DUPLO® WORLD from StoryToys experienced varied weekly downloads, peaking at 1.2K in early April and stabilizing around 850 towards the end of the quarter. Weekly revenue remained relatively low and stable, with minor fluctuations around the $70 mark. Weekly active users showed slight variations, starting at 5.1K in early April and ending at 4.5K by the end of June.
These insights are based on data from Sensor Tower, which provides a comprehensive look at app performance metrics. For more detailed analysis and insights, visit Sensor Tower.